Coming to the App Store

You run the team.You don't drive.

Two drivers. Eighteen races. Two championships. And a race director whose whole job is to make sure the season you're playing is never the season you planned.

iPhone · iOS 26 or later · a race weekend fits in a commute

A race in progress on lap 17. The circuit map places cars at their real gap to the leader, the timing tower runs alongside, and race engineer Ren Okada is on the radio: “Aya, that’s enough of that — this set won’t reach the flag and I don’t want to gamble. Manage them for 14 laps — buys you 2 laps.” The projection reads +0.32s a lap for +2 laps of tyre, with three answers: fourteen laps, hold it, or keep pushing.
Teams
12
Races a season
18
Championships live
2
Minutes a weekend
10–15

The hook

A race director that won't let the season settle

The problem with management games is that they become spreadsheets. Once you understand the model, the season resolves itself and there is nothing left to be present for. Chicane's answer is a director sitting above the simulation, spending a drama budget on weather, failures, safety cars, stewards' decisions and the occasional genuine freak incident.

It telegraphs

An event that simply happens to you is punishment. The same event, called one to three laps out, is a decision — and the outcome is yours either way. “Vibration reported: box now and lose 22 seconds, or run it and risk the tyre.”

It plays fair

A fairness governor stops the drama from piling onto one team, and every roll comes from a seeded generator — so a race can be replayed exactly. Nothing is invented to punish you for leading.

It never decides the result

The simulation produces the outcome; the director only chooses which pressures the race is under. Optional on-device narration writes about what happened — it is never allowed to change it.


Legible, tense, survivable

Rain you can see coming

Weather arrives on a radar that tells the truth in stages: a window band while the front is still a guess, the exact lap once it is telegraphed, live per-sector arcs only when the rain is genuinely on the road. A front three laps out is a decision. Rain with no warning is a dice roll, and dice rolls are how players quit.

The same rule runs through everything: a wrong call should cost you positions, never the season.

Track's dry. Slicks for anyone still on wets.

Lap 39 · Circuito de Valmara · the race that produced these screenshots
The Met Radar sheet, headed “The sky” and marked settled. The circuit sits inside two dashed range rings with an arrow showing which way the wind is carrying the front, above a timeline running from lap 1 to lap 58. Underneath, two separately labelled lines: Now — “The whole lap is dry.” Next — “Nothing more on the radar.”
Two tenses, and neither is allowed to stand in for the other: now is what this lap is doing, next is what changes and roughly when.

On the phone

A weekend, start to finish

Portrait, one-handed, and fully interruptible — a race survives a phone call without losing its place. These are real screenshots from a real season.

The pre-race screen for Circuito de Valmara, showing overtaking difficulty, downforce and tyre-wear ratings, the rain forecast, a starting-tyre choice and three setup sliders.
Set up the carEvery property on this screen changes a decision. Wing, suspension and brake bias each curve, so the optimum sits inside the range — and the defaults are already what your own engineers would arrive at.
Knockout qualifying: two driver cards side by side choosing number of runs, tyre compound and when to go out, above the entry list.
QualifyThree knockout segments, three decisions each: how many runs, which compound, when to go out. The track rubbers in, so later is faster — until a red flag ends the segment where it stands.
Lap 28 of 58 at Arunta Flats. A yellow banner across the top of the race screen reads “A car is reporting a slow puncture — expected next lap.” Below it, the circuit map, the timing tower, and a car sitting in sixth place with nothing left on its tyres.
RaceThe banner is the director giving you a lap's warning. Underneath it, a car in sixth with nothing left on its tyres — cars sit on the map at their real gap to the leader, so the map and the tower are two views of one truth.

What it refuses to do

The promises

Some of these are engineering decisions and some are design ones. All of them are load-bearing, and none of them are going to quietly change.

Nothing will ever sell you an advantage

Whatever Chicane eventually costs, no version of it will sell development points, driver upgrades, result re-rolls or penalty waivers. It is a settled decision, written down before the price was.

It works with the aeroplane mode on

The entire game runs on your device. Narration — when your iPhone supports it — comes from Apple's on-device model, and the race never waits for it. No connection, no missing features.

It doesn't watch you play

No analytics, no tracking, no advertising identifier, no third-party SDKs. There is nothing in the app that reports back, which is why the privacy policy is short.

Every name in it is invented

Teams, drivers, circuits, sponsors — all fictional, deliberately, down to the circuit layouts, which are generated from each track's own simulation parameters rather than traced from anywhere real.

Not out yet

Chicane is finished enough to play a full career and not yet finished enough to sell. When it reaches the App Store this page will say so — and if you want to be told, or want to ask something before then, write to me.

support@playchicane.com